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The Indian Parliament has passed the Online Gaming Bill, 2025, also known as the Promotion and Regulation of Online Gaming Bill, 2025, marking a historic shift in the country’s gaming and digital economy. After being cleared in the Lok Sabha and later in the Rajya Sabha, the bill effectively bans real-money gaming platforms like Dream11, MPL, My11Circle, and RummyCircle, which form the backbone of India’s $3.7–3.8 billion gaming industry.
The bill is expected to have a far-reaching impact on investors, listed companies such as Nazara Technologies, and millions of users engaged in fantasy sports and card-based games.
Key Highlights of the Online Gaming Bill 2025
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Ban on Real-Money Gaming
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Any game involving money deposits with the expectation of monetary rewards will now be prohibited.
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Fantasy sports apps like Dream11, poker apps like PokerBaazi, and rummy apps like RummyCulture will be directly impacted.
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Restrictions on Advertisements & Transactions
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Banks and payment gateways are barred from processing transactions linked to money-based games.
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Celebrities endorsing these apps will face penalties.
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Penalties for Violations
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Jail term up to 3 years and/or fines up to ₹1 crore for offering money gaming.
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Advertisement of money games → 2 years imprisonment / ₹50 lakh fine.
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Repeat offenders face enhanced penalties: 3–5 years jail and fines up to ₹2 crore.
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Offences are cognizable and non-bailable.
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Regulatory Authority
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The Ministry of Electronics & IT (MeitY) will act as the central regulator.
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A dedicated authority will be established to monitor compliance and promote eSports and social gaming.
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Why Did the Government Bring This Bill?
Union Minister Ashwini Vaishnaw highlighted three reasons behind the bill:
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Public Health & Addiction Control: To prevent financial distress and psychological harm caused by gambling-style games.
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Security & Fraud Prevention: Real-money games have been linked to money laundering and even terror financing (e.g., Mahadev Betting case).
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Balanced Approach: While banning money-based gaming, the bill gives legal recognition to eSports and skill-based social games.
Indian Apps Likely to Be Impacted
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Fantasy Sports Platforms: Dream11, MPL, My11Circle, Howzat, WinZO
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Rummy & Poker Platforms: RummyCircle, Junglee Rummy, PokerBaazi, GamesKraft, Adda52
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Investors Impacted: Nazara Technologies (major shareholder in PokerBaazi’s parent Moonshine Tech)
Impact on Dream11 and Other Fantasy Apps
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Dream11, India’s largest fantasy sports app valued at $8 billion, is among the worst affected.
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The platform thrives during the IPL season, where users invest small sums (₹8 onwards) to win prize pools.
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With the ban, its business model faces an existential crisis.
Similarly, MPL ($2.5B valuation) and Games24x7 (RummyCircle & My11Circle) will lose their primary revenue source.
Nazara Technologies and Stock Market Reaction
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Nazara Technologies (NSE: NAZARA) holds 47.7% stake in Moonshine Technologies, the parent company of PokerBaazi.
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Following the news of the Online Gaming Bill, Nazara’s share price dropped nearly 12–13% as investors reacted to the revenue risk.
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Analysts believe Nazara may need to pivot its focus towards eSports and non-money-based gaming to offset losses.
Industry Impact
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India’s gaming market valued at $3.7–3.8 billion (2025) → 86% of revenue comes from real-money gaming formats.
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The ban could cause:
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Revenue disruption for gaming firms.
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Job losses across tech, marketing, and gaming operations.
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Investor pullback from Indian gaming startups.
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Industry associations like IAMAI and AIGF have expressed concern, urging the government to adopt a balanced framework instead of a blanket ban.
What Remains Legal?
✅ eSports (e.g., BGMI, Valorant, Free Fire tournaments)
✅ Casual & Social Games (e.g., Ludo King, Candy Crush)
❌ Real-money fantasy sports, poker, rummy, betting apps
Future of India’s Online Gaming Sector
The Online Gaming Bill 2025 marks a turning point:
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Short-term → Massive disruption for Dream11, MPL, and Nazara-backed ventures.
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Long-term → A regulated eSports ecosystem may emerge, attracting global investment in skill-based gaming.
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India could transform into a game-development hub, but real-money formats may cease to exist legally.
Conclusion
The passage of the Online Gaming Bill, 2025 in the Lok Sabha and Rajya Sabha has set the stage for a ban on real-money gaming apps in India. While the government justifies the move as a step toward user protection and national security, it poses an existential threat to companies like Dream11, MPL, and Games24x7.
For listed companies such as Nazara Technologies, the impact is already visible in falling share prices. The coming months will be crucial as the industry restructures, investors realign, and India’s gaming future shifts focus from money-based formats to eSports and social gaming.